My journey as a professional artist began in 2006–2007. In 2006, I completed my studies as an architect, but by the end of my education, I realized that I did not want to dedicate my life to architecture. I was more interested in people—their depiction, emotions, and plasticity. At that time, I felt that game development and digital illustration were the natural paths for me to pursue my artistic ambitions.
I chose this path, moved to Moscow, and from then on, I dedicated myself to digital illustration, creating works in Photoshop. The themes of my illustrations covered everything that fascinated and inspired me: fantasy worlds, fan art, female nudes, nightmares, surreal scenes, and dark visual imagery. It was a long and intense process—I developed my technique, explored forms, composition, color, and light, and gradually shaped my own visual language.
For more than a decade, from 2007 until 2019, digital illustration remained my primary artistic direction. In the years leading up to my move to Cyprus, I was still creating digital works, but I had shifted my focus away from standalone illustrations and my "style" toward conceptual series and larger projects.
Some digital works continued to appear until 2022, but by then, I had already transitioned into creating large-scale artistic series, such as "Alevtina and Tamara", and working on more complex illustration projects. Over time, digital illustration gradually faded into the background, making way for new forms of artistic expression.
This section showcases my digital illustrations, created over more than a decade of work.