Character designs
Like many artists, I started with character concept design—experimenting with shapes, costumes, weapons, and settings. Over time, my focus has shifted toward narrative design: world-building, conveying philosophy, and deeply developing universes and their internal logic. I’m interested in more complex aspects than just a visual image—story, context, and meaning.
However, despite this shift, I remain dedicated to character design. I’m still fascinated by creating unique designs, refining details, and discovering unexpected combinations. This page showcases works from different years: some are game designs created for various projects, while others are characters developed for my own micro-universes and narratives.