Years passed. In 2012, I decided to return to my projects but wanted to start with something smaller. That’s how Alevtina and Tamara came to be—a project I only finished last year.
Then, at the end of 2024, an opportunity arose to return to Violence. In 2025, I had planned to work only on Fish and some smaller projects, but then my friends approached me with the idea of creating a collaborative game. I felt that this world was the perfect foundation for it. The setting and themes aligned seamlessly.
At the beginning of 2025, I fully committed to developing Violence again, diving deep into the universe’s structure, and it has now taken on new dimensions. It has become more intricate, more refined. Naturally, when I look at my old work now, I see how youthful, raw, and even somewhat amusing it was. But that, too, has its charm. It’s a starting point from which I can move forward.